Class PlainTriMeshN1_f


  • public class PlainTriMeshN1_f
    extends TriMesh

    a triangle mesh representation that maintains a list of simple triangles.

    This class is templated and can be setup with different types of triangle storage.
    Mainly this concerns single or double precision but also number of normals in each Triangle.
    Check out Triangle.hpp to get an idea of the different types.

    The PlainTriMesh can be used as follows
    // create trimesh PlainTriMesh<TriangleN1<float> > mesh; // add data mesh.add( TriangleN1<float>(v1,v2,v3) ); mesh.add( TriangleN1<float>(v1,v2,v3) ); mesh.add( TriangleN1<float>(v1,v2,v3) ); // and access the mesh TriangleN1<float> tri_index1 = mesh[1]; Vector3D<float> normal = mesh[2].getFaceNormal();

    To convert the plain trimesh to a more efficient mesh representation take a look at
    TriangleUtil::toIndexedTriMesh().
    • Constructor Detail

      • PlainTriMeshN1_f

        public PlainTriMeshN1_f​(long cPtr,
                                boolean cMemoryOwn)
      • PlainTriMeshN1_f

        public PlainTriMeshN1_f​(long initSize)
        constructor
      • PlainTriMeshN1_f

        public PlainTriMeshN1_f()
        constructor
    • Method Detail

      • delete

        public void delete()
        Overrides:
        delete in class TriMesh
      • scale

        public void scale​(double scale)
        Description copied from class: TriMesh
        Scale all vertices in the mesh.
        Overrides:
        scale in class TriMesh
      • add

        public void add​(TriangleN1_f triangle)
        add a triangle to the triangle mesh.
        Parameters:
        triangle - [in] Triangle to add. The triangle is copied.
      • add

        public void add​(PlainTriMeshN1_fPtr triangles)
        Add all triangles in the mesh triangles to this
      • clear

        public void clear()
        Clears the list of triangles
      • getTriangles

        public VectorTriangleN1_f getTriangles()
        the vector of triangles
        Returns:
        a reference to the triangle vector
      • resize

        public void resize​(long i)
        resize the triangle mesh
        Parameters:
        i - [in] new size of mesh.
      • getTriangle

        public Triangle getTriangle​(long idx)
        Description copied from class: TriMesh
        gets the triangle at index idx.
        Overrides:
        getTriangle in class TriMesh
        Parameters:
        idx - [in] the index of the triangle.
        Returns:
        the triangle at index idx
      • getTriangle

        public void getTriangle​(long idx,
                                Triangle dst)
        Description copied from class: TriMesh
        gets the triangle at index idx.
        Overrides:
        getTriangle in class TriMesh
        Parameters:
        idx - [in] the index of the triangle.
        dst - [out] where to store the triangle at index idx
      • getTriangle

        public void getTriangle​(long idx,
                                Triangle_f dst)
        Description copied from class: TriMesh
        gets the triangle at index idx. Using Floating point presicion
        Overrides:
        getTriangle in class TriMesh
        Parameters:
        idx - [in] the index of the triangle.
        dst - [out] where to store the triangle at index idx
      • getSize

        public long getSize()
        Description copied from class: TriMesh
        gets the number of triangles in the triangle array.
        Overrides:
        getSize in class TriMesh
      • size

        public long size()
        Description copied from class: TriMesh
        gets the number of triangles in the triangle array.
        Overrides:
        size in class TriMesh
      • clone

        public TriMeshPtr clone()
        Description copied from class: TriMesh
        make a clone of this triangle mesh
        Overrides:
        clone in class TriMesh
        Returns:
        clone of this trimesh