RobWorkProject
23.9.11-
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Generic scene graph related stuff. More...
Classes | |
class | DrawableGeometryNode |
A specific type of DrawableNode that is able to draw a rw::geometry::Geometry. More... | |
class | DrawableNode |
Abstract base class for all drawable classes. More... | |
class | DrawableNodeClone |
Abstract base class for all drawable classes. More... | |
class | GroupNode |
a SceneNode that has a transformation and 0 to many children. More... | |
class | Plot |
Interface for generation of plot images. More... | |
class | PlotGenerator |
Interface for for plot generators. More... | |
class | Render |
Abstract base class for all renderable classes. More... | |
class | SceneCamera |
Node representing a camera in the scene. A SceneCamera sets up everything from rendering buffer to perspective transform. More... | |
class | CameraGroup |
A group of cameras. More... | |
class | SceneDescriptor |
The scene descriptor describe any visualization related details of a workcell. This is typically models, visual state, highlighted state and lighting details. All information is related to frames and objects. More... | |
class | SceneGraph |
interface for a minimalistic scenegraph that does not depend on the frame structure. See WorkCellScene for an implementation that wraps this interface to enable a more RobWork specific use. More... | |
class | SceneNode |
a node that can have leafs (DrawableNode) or other nodes as children. More... | |
class | SceneViewer |
interface for viewing a scene graph. More... | |
class | TextureData |
container for storing texture data. More... | |
class | WorkCellScene |
class for wrapping the SceneGraph interface such that it extends the scene-graph functionality to work on frames and workcells. More... | |
class | Model3DS |
Typedefs | |
using | Model3DTextureType = TextureData |
typedef rw::core::Ptr< Render > | RenderPtr |
smart pointer type | |
Generic scene graph related stuff.