FixedFrame |
FixedFrame is a frame for which the transform relative to the
parent is constant.
A fixed frame can for example be used for attaching a camera, say, with a
fixed offset relative to the tool.
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FixedFrameCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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FixedFramePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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FKRange |
Forward kinematics between a pair of frames.
FKRange finds the relative transform between a pair of frames.
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FKRangeCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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FKRangePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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FKTable |
Forward kinematics for a set of frames.
FKTable finds transforms for frames for a given fixed work cell state.
The frame transforms are calculated relative to the world frame.
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FKTableCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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FKTablePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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Frame |
The type of node of forward kinematic trees.
Types of joints are implemented as subclasses of Frame.
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FrameCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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FrameMap |
a specialized mapping implementation for frames.
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FramePair |
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FramePairVector |
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FramePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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FrameType |
Enumeration of all concrete frame types of RobWork.
FrameType::Type is an enumeration of all frame types defined within
RobWork.
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FrameType.Type |
FrameType enumeration
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FrameTypeCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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FrameTypePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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FrameVector |
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Kinematics |
Utility functions for the rw::kinematics module.
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KinematicsCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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KinematicsPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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MapStringFrame |
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MovableFrame |
MovableFrame is a frame for which it is possible to freely
change the transform relative to the parent.
A MovableFrame can for example be used for modelling objects moving in
the scene based on e.g.
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MovableFrameCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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MovableFramePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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MovableFrameVector |
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QState |
The configuration state of a work cell.
The configuration state contains state data values for all
valid StateData in a StateStructure.
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QStateCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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QStatePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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sdurw_kinematics |
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sdurw_kinematicsJNI |
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State |
The state of a work cell (or kinematics tree).
You need a work cell state in order to calculate forward kinematics for
trees of frames.
Work cell states can be copied and assigned freely.
The work cell state consists of a part for the tree structure and a part
for the configuration values.
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StateCache |
the basic building block for the stateless desing using
the StateStructure class.
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StateCacheCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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StateCachePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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StateData |
the basic building block for the stateless design using
the StateStructure class.
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StateDataCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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StateDataPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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Stateless |
interface for a stateless or typically a part stateless class.
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StateSetup |
Utility class to help construct a State
StateSetup contains the data to share among QState objects and
TreeState objects, namely the assignment of offsets to frames,
the mapping of frame indexes to indexes in the QState,
the mapping of frame indexes to daf and dafparent index in
the TreeState,
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StateSetupCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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StateSetupPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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StateStructure |
the StateStructure is responsible for handling a
structure of StateData and Frames
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StateStructureCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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StateStructurePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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SWIGTYPE_p_rw__core__iter_pairT_rw__common__ConcatVectorIteratorT_rw__kinematics__Frame_t_t |
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TreeState |
The tree structure state of a work cell.
The tree structure state gives access to the parent and child frames of a
frame.
Currently modification of the tree structure is not supported.
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TreeStateCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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TreeStatePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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VectorFixedFrame |
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VectorFramePtr |
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VectorState |
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VectorStateDataPtr |
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VectorVectorFrame |
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