|  | RobWorkProject
    23.9.11-
    | 
Data structure to attach to bullet bodies, allowing friction and restitution to be specified separately for each pair of bodies. More...
#include <BtBody.hpp>
| Public Member Functions | |
| BodyMetaData (const rw::kinematics::Frame *frame, const BtMaterial *material) | |
| Constructor.  More... | |
| ~BodyMetaData () | |
| Destructor. | |
| Public Attributes | |
| const rw::kinematics::Frame *const | frame | 
| The body frame. | |
| const BtMaterial *const | material | 
| Material info (friction and restitution parameters). | |
Data structure to attach to bullet bodies, allowing friction and restitution to be specified separately for each pair of bodies.
| BodyMetaData | ( | const rw::kinematics::Frame * | frame, | 
| const BtMaterial * | material | ||
| ) | 
Constructor.
| frame | [in] the body frame. | 
| material | [in] the BtMaterial (the map, and information about the material of this specific body). |