|  | 
|  | BtContactStrategy () | 
|  | Create new strategy. 
 | 
|  | 
| virtual | ~BtContactStrategy () | 
|  | Destructor. 
 | 
|  | 
| virtual bool | match (rw::core::Ptr< const rw::geometry::GeometryData > geoA, rw::core::Ptr< const rw::geometry::GeometryData > geoB) | 
|  | Test is this strategy can be used for the given geometries.  More... 
 | 
|  | 
| virtual std::vector< rwsim::contacts::Contact > | findContacts (rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, rwsim::contacts::ContactStrategyData &data, rwsim::contacts::ContactStrategyTracking &tracking, rwsim::log::SimulatorLogScope *log=NULL) const | 
|  | 
| virtual std::vector< rwsim::contacts::Contact > | updateContacts (rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, rwsim::contacts::ContactStrategyData &data, rwsim::contacts::ContactStrategyTracking &tracking, rwsim::log::SimulatorLogScope *log=NULL) const | 
|  | Update known contacts between two contact models.  More... 
 | 
|  | 
| virtual std::string | getName () | 
|  | Get the name of the strategy as a string.  More... 
 | 
|  | 
| virtual rw::proximity::ProximityModel::Ptr | createModel () | 
|  | creates an empty ProximityModel  More... 
 | 
|  | 
| virtual void | destroyModel (rw::proximity::ProximityModel *model) | 
|  | deallocates the memory used for model  More... 
 | 
|  | 
| virtual bool | addGeometry (rw::proximity::ProximityModel *model, const rw::geometry::Geometry &geom) | 
|  | 
| virtual bool | addGeometry (rw::proximity::ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=true) | 
|  | 
| virtual bool | removeGeometry (rw::proximity::ProximityModel *model, const std::string &geomId) | 
|  | removes a geometry from a specific proximity model  More... 
 | 
|  | 
| virtual std::vector< std::string > | getGeometryIDs (rw::proximity::ProximityModel *model) | 
|  | the list of all geometry ids that are associated to the proximity model model is returned  More... 
 | 
|  | 
| virtual std::vector< rw::core::Ptr< rw::geometry::Geometry > > | getGeometries (rw::proximity::ProximityModel *model) | 
|  | the list of all geometry that are associated to the proximity model model is returned  More... 
 | 
|  | 
| virtual void | clear () | 
|  | Clears any stored model information.  More... 
 | 
|  | 
| virtual double | getThreshold () const | 
|  | The current distance threshold used by the simulator.  More... 
 | 
|  | 
|  | ContactStrategy () | 
|  | Create new contact strategy. 
 | 
|  | 
| virtual | ~ContactStrategy () | 
|  | Destruct contact strategy. 
 | 
|  | 
| virtual std::vector< Contact > | findContacts (rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb) const | 
|  | Check if there is contact between two contact models.  More... 
 | 
|  | 
| virtual std::vector< Contact > | findContacts (rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data) const | 
|  | Check if there is contact between two contact models using additional data.  More... 
 | 
|  | 
| virtual rw::core::PropertyMap & | getPropertyMap () | 
|  | Get the properties used by the contact strategy.  More... 
 | 
|  | 
| virtual const rw::core::PropertyMap & | getPropertyMap () const | 
|  | Get the properties used by the contact strategy.  More... 
 | 
|  | 
| virtual void | setPropertyMap (const rw::core::PropertyMap &map) | 
|  | Set which properties the contact strategy should use.  More... 
 | 
|  | 
| virtual | ~ProximityStrategy () | 
|  | Destructor. 
 | 
|  | 
| virtual bool | addModel (rw::core::Ptr< rw::models::Object > object) | 
|  | Adds a Proximity model of a frame to this strategy.  More... 
 | 
|  | 
| virtual bool | addModel (const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces) | 
|  | Adds a Proximity model to a frame where the geometry is copied in the underlying proximity strategy.  More... 
 | 
|  | 
| virtual bool | addModel (const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false) | 
|  | Adds a Proximity model to a frame.  More... 
 | 
|  | 
| virtual bool | hasModel (const rw::core::Ptr< rw::kinematics::Frame > frame) | 
|  | Tells whether the frame has a proximity model in the strategy.  More... 
 | 
|  | 
| virtual void | clearFrame (const rw::core::Ptr< rw::kinematics::Frame > frame) | 
|  | Clear (remove all) model information for frame frame. 
 | 
|  | 
| virtual void | clearFrames () | 
|  | Clear (remove all) model information for all frames. 
 | 
|  | 
| ProximityModel::Ptr | getModel (const rw::core::Ptr< rw::kinematics::Frame > frame) | 
|  | get the proximitymodel associated to frame. If no model has been associated to frame then NULL is returned.  More... 
 | 
|  | 
|  | DEPRECATED ("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std | 
|  | 
| void | useThreads (int threads) | 
|  | setNumber of threads the strategy may use  More... 
 | 
|  | 
Detection of contacts using the internal Bullet collision detector.