|  | RobWorkProject
    23.9.11-
    | 
creates a graph where nodes can be physical, logical and compound entities and the edges between nodes are constraints of some sort. More...
#include <ContactGraph.hpp>
| Public Member Functions | |
| ContactGraph (CNodePool *pool, ContactModelFactory &factory) | |
| Constructor - constructs a ContactGraph with the given nodes and edges. Ownership of nodes and edges is taken.  More... | |
| virtual | ~ContactGraph () | 
| Destructor. | |
| void | broadPhase (rw::kinematics::State &state, bool shortCircuit) | 
| updates overlab information. updates, inserts and removes edges. Also applies logical and coherence testing. | |
| bool | narrowPhase (rw::kinematics::State &state, bool shortCircuit) | 
| apply narrow phase collision detection, and update edge states. If shortCircuit is set to true then narrowPhase will stop when penetration is detected. | |
| void | updateContacts (rw::kinematics::State &state) | 
| calculates contact information from cached broadphase and narrowphase results. | |
| void | applyLogicalCoherenceTest (bool shortCircuit) | 
| void | rollBack (rw::kinematics::State &state) | 
| Roll state back to previous state.  More... | |
| void | saveState () | 
| save current state | |
| std::vector< ConstraintNode * > | getStaticConnectedNodes (ConstraintNode *n) | 
| all nodes that are connected to n through a ConstraintEdge::Structural edge are returned  More... | |
| std::vector< ConstraintNode * > | getConnectedNodes (ConstraintNode *n, ConstraintEdge::EdgeType type) | 
| std::vector< std::vector< ConstraintEdge * > > | computeGroups () | 
| std::vector< std::vector< ConstraintEdge * > > | getPhysicalGroups () | 
| void | writeToFile (std::string filename) | 
| void | resetState (rw::kinematics::State &state) | 
| Public Attributes | |
| std::vector< ConstraintEdge * > | _fEdges | 
creates a graph where nodes can be physical, logical and compound entities and the edges between nodes are constraints of some sort.
| ContactGraph | ( | CNodePool * | pool, | 
| ContactModelFactory & | factory | ||
| ) | 
Constructor - constructs a ContactGraph with the given nodes and edges. Ownership of nodes and edges is taken.
| pool | [in] all initial nodes in the graph and all initial constraints in the graph | 
| factory | [in] a factory for finding collision constraints | 
| std::vector<ConstraintNode*> getStaticConnectedNodes | ( | ConstraintNode * | n | ) | 
all nodes that are connected to n through a ConstraintEdge::Structural edge are returned
| n | 
| void rollBack | ( | rw::kinematics::State & | state | ) | 
Roll state back to previous state.
| state |