Class RampInterpolatorVector3D


  • public class RampInterpolatorVector3D
    extends InterpolatorVector3D
    Make a ramp interpolation between two position

    The template argument given needs to support addition with the "+" operator
    and scaling with a double using the "*" operator.

    For use with a rw::math::Transform3D see the template specialization
    • Constructor Detail

      • RampInterpolatorVector3D

        public RampInterpolatorVector3D​(long cPtr,
                                        boolean cMemoryOwn)
      • RampInterpolatorVector3D

        public RampInterpolatorVector3D​(Vector3D start,
                                        Vector3D end,
                                        Vector3D vellimits,
                                        Vector3D acclimits,
                                        double duration)
        Construct RampInterpolator starting at start and finishing in end
        with velocity limits vellimimts and acceleration limits acclimits. The duration
        will be calculated automatically. The start and end velocity and acceleration is zero.

        If duration is not achievable given the velocity and acceleration limits then
        the duration will be extended.
        Parameters:
        start - [in] Start of interpolator
        end - [in] End of interpolator
        vellimits - [in] velocity limits
        acclimits - [in] acceleration limits
        duration - [in] Time it takes to from one end to the other.
      • RampInterpolatorVector3D

        public RampInterpolatorVector3D​(Vector3D start,
                                        Vector3D end,
                                        Vector3D vellimits,
                                        Vector3D acclimits)
        Construct RampInterpolator starting at start and finishing in end
        with velocity limits vellimimts and acceleration limits acclimits. The duration
        will be calculated automatically. The start and end velocity and acceleration is zero.

        If duration is not achievable given the velocity and acceleration limits then
        the duration will be extended.
        Parameters:
        start - [in] Start of interpolator
        end - [in] End of interpolator
        vellimits - [in] velocity limits
        acclimits - [in] acceleration limits
    • Method Detail

      • getStart

        public Vector3D getStart()
        Returns the start position of the interpolator
        Returns:
        The start position of the interpolator
      • getEnd

        public Vector3D getEnd()
        Returns the end position of the interpolator
        Returns:
        The end position of the interpolator
      • duration

        public double duration()
        Description copied from class: InterpolatorVector3D
        Returns the duration of the interpolator

        The duration is defined as the time it takes to move from one end
        of the interpolator to the other.
        Overrides:
        duration in class InterpolatorVector3D
        Returns:
        duration