Package org.robwork.sdurw_trajectory
Class InterpolatorTrajectoryVector3D
- java.lang.Object
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- org.robwork.sdurw_trajectory.TrajectoryVector3D
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- org.robwork.sdurw_trajectory.InterpolatorTrajectoryVector3D
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public class InterpolatorTrajectoryVector3D extends TrajectoryVector3D
Sequence of interpolators and blends giving a trajectory
A trajectory is defined as a sequence of interpolators and blends.
Multiple interpolators can follow each other, whereas a Blend must be
preceded and followed by interpolators.
The length of a Trajectory is defined as the time it takes to go from
start to finish.
When performing random queries the trajectory needs to do a binary search
through all interpolators and blend, giving the random access an O(lg n)
complexity.
For accessing multiple consecutive values use TrajectoryInterpolator.
Example of usage:
Transform3D<> T1(Vector3D<>(0,0,0), EAA<>(0,0,0)); Transform3D<> T2(Vector3D<>(1,1,0), EAA<>(1,1,0)); Transform3D<> T3(Vector3D<>(2,0,0), EAA<>(2,2,0)); LinearInterpolator<Transform3D<> >::Ptr cartInt1 = ownedPtr(new LinearInterpolator<Transform3D<> >(T1, T2, 1)); LinearInterpolator<Transform3D<> >::Ptr cartInt2 = ownedPtr(new LinearInterpolator<Transform3D<> >(T2, T3, 1)); ParabolicBlend<Transform3D<> >::Ptr blend1 = ownedPtr(new ParabolicBlend<Transform3D<> >(cartInt1, cartInt2, 0.25)); InterpolatorTrajectory<Transform3D<> > trajectory; trajectory.add(cartInt1); trajectory.add(blend1, cartInt2); std::ofstream out("test.dat"); for (double t = 0; t<=trajectory.duration(); t += dt) { Transform3D<> x = trajectory.x(t); out<<t<<" "<<x.P()(0)<<" "<<x.P()(1)<<" "<<x.P()(2)<<std::endl; } out.close();
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Constructor Summary
Constructors Constructor Description InterpolatorTrajectoryVector3D()Construct an empty trajectoryInterpolatorTrajectoryVector3D(double startTime)Construct an empty trajectoryInterpolatorTrajectoryVector3D(long cPtr, boolean cMemoryOwn)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description voidadd(BlendVector3DPtr blend, InterpolatorVector3DPtr interpolator)Adds a blend and an interpolator to the trajectory.
The Blend added is used to blend between what was previously the last
Interpolator of the trajectory onto interpolator, which become the
new last interpolator of the trajectory.voidadd(InterpolatorTrajectoryVector3D trajectory)Append trajectory to the end
When adding a Trajectory all interpolators and blends of
trajectory is added in sequence.
Ownership of the interpolator and blends are shared using
std::shared_ptr
voidadd(InterpolatorVector3DPtr interpolator)Adds an interpolator to the end of the trajectory.
When adding the interpolator the Trajectory takes ownership.
Vector3Dddx(double t)Acceleration of trajectory at time t
Returns the acceleration of the trajectory at time t \in[startTime(), endTime()].
voiddelete()doubleduration()Total duration of the trajectory.
The duration of the Trajectory corresponds to the time it takes to
run through it.
If the trajectory is empty, then -1 is returned.Vector3Ddx(double t)Velocity of trajectory at time t
Returns the velocity of the trajectory at time t \in[startTime(), endTime()].
static longgetCPtr(InterpolatorTrajectoryVector3D obj)TrajectoryIteratorVector3DPtrgetIterator()Returns a bi-directional interator for running through the trajectory.
For some trajectory types it may be significantly more efficient to run through
using an iterator, rather than using random access.
Pointer to the iterator.TrajectoryIteratorVector3DPtrgetIterator(double dt)Returns a bi-directional interator for running through the trajectory.
For some trajectory types it may be significantly more efficient to run through
using an iterator, rather than using random access.
SegmentVector3DgetSegment(long index)longgetSegmentsCount()Returns the number of segments
A segment contains a description interpolator and the blend used to blend from the
previous interpolatordoublestartTime()Returns the startTime of the trajectory
Vector3Dx(double t)Position of trajectory at time t
Returns the position of the trajectory at time t \in[startTime(), endTime()].
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Methods inherited from class org.robwork.sdurw_trajectory.TrajectoryVector3D
endTime, getCPtr, getPath, getPath
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Constructor Detail
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InterpolatorTrajectoryVector3D
public InterpolatorTrajectoryVector3D(long cPtr, boolean cMemoryOwn)
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InterpolatorTrajectoryVector3D
public InterpolatorTrajectoryVector3D(double startTime)
Construct an empty trajectory
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InterpolatorTrajectoryVector3D
public InterpolatorTrajectoryVector3D()
Construct an empty trajectory
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Method Detail
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getCPtr
public static long getCPtr(InterpolatorTrajectoryVector3D obj)
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delete
public void delete()
- Overrides:
deletein classTrajectoryVector3D
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x
public Vector3D x(double t)
Description copied from class:TrajectoryVector3DPosition of trajectory at time t
Returns the position of the trajectory at time t \in[startTime(), endTime()].
- Overrides:
xin classTrajectoryVector3D- Parameters:
t- [in] time between startTime() and endTime()- Returns:
- Position
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dx
public Vector3D dx(double t)
Description copied from class:TrajectoryVector3DVelocity of trajectory at time t
Returns the velocity of the trajectory at time t \in[startTime(), endTime()].
- Overrides:
dxin classTrajectoryVector3D- Parameters:
t- [in] time between startTime() and endTime()- Returns:
- Velocity
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ddx
public Vector3D ddx(double t)
Description copied from class:TrajectoryVector3DAcceleration of trajectory at time t
Returns the acceleration of the trajectory at time t \in[startTime(), endTime()].
- Overrides:
ddxin classTrajectoryVector3D- Parameters:
t- [in] time between startTime() and endTime()- Returns:
- Acceleration
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duration
public double duration()
Description copied from class:TrajectoryVector3DTotal duration of the trajectory.
The duration of the Trajectory corresponds to the time it takes to
run through it.
If the trajectory is empty, then -1 is returned.- Overrides:
durationin classTrajectoryVector3D
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startTime
public double startTime()
Description copied from class:TrajectoryVector3DReturns the startTime of the trajectory
- Overrides:
startTimein classTrajectoryVector3D- Returns:
- Start time
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getIterator
public TrajectoryIteratorVector3DPtr getIterator(double dt)
Description copied from class:TrajectoryVector3DReturns a bi-directional interator for running through the trajectory.
For some trajectory types it may be significantly more efficient to run through
using an iterator, rather than using random access.
- Overrides:
getIteratorin classTrajectoryVector3D- Parameters:
dt- [in] The default time step used when using the ++ or -- operators in the
iterator
Pointer to the iterator. The pointer has ownership.
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getIterator
public TrajectoryIteratorVector3DPtr getIterator()
Description copied from class:TrajectoryVector3DReturns a bi-directional interator for running through the trajectory.
For some trajectory types it may be significantly more efficient to run through
using an iterator, rather than using random access.
Pointer to the iterator. The pointer has ownership.- Overrides:
getIteratorin classTrajectoryVector3D
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add
public void add(InterpolatorVector3DPtr interpolator)
Adds an interpolator to the end of the trajectory.
When adding the interpolator the Trajectory takes ownership.
- Parameters:
interpolator- [in] The interpolator to add
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add
public void add(BlendVector3DPtr blend, InterpolatorVector3DPtr interpolator)
Adds a blend and an interpolator to the trajectory.
The Blend added is used to blend between what was previously the last
Interpolator of the trajectory onto interpolator, which become the
new last interpolator of the trajectory.- Parameters:
blend- [in] the blend to addinterpolator- [in] the interpolator to add
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add
public void add(InterpolatorTrajectoryVector3D trajectory)
Append trajectory to the end
When adding a Trajectory all interpolators and blends of
trajectory is added in sequence.
Ownership of the interpolator and blends are shared using
std::shared_ptr
- Parameters:
trajectory- [in] Trajectory to append
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getSegmentsCount
public long getSegmentsCount()
Returns the number of segments
A segment contains a description interpolator and the blend used to blend from the
previous interpolator
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getSegment
public SegmentVector3D getSegment(long index)
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