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RobWorkProject
23.9.11-
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cache to store state information More...
#include <TactileArrayModel.hpp>
Inherits StateCache.
Public Types | |
typedef rw::core::Ptr< TactileModelCache > | Ptr |
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typedef rw::core::Ptr< StateCache > | Ptr |
Smart pointer type. | |
Public Member Functions | |
TactileModelCache () | |
constructor | |
size_t | size () const |
An integer ID for the StateCache. More... | |
virtual rw::core::Ptr< StateCache > | clone () const |
this creates a deep copy of this cache | |
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virtual | ~StateCache () |
destructor | |
Public Attributes | |
rw::core::Ptr< ValueMatrix > | _data |
cache to store state information
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inlinevirtual |
An integer ID for the StateCache.
IDs are assigned to the state data upon insertion State. StateCache that are not in a State have an ID of -1.
StateCache present in different trees may have identical IDs.
IDs are used for the efficient implementation of State. Normally, you should not make use of frame IDs yourself.
The number of doubles allocated by this StateCache in each State object.
Implements StateCache.