Package org.robwork.sdurw_proximity
Class DistanceMultiCalculator
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- org.robwork.sdurw_proximity.DistanceMultiCalculator
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public class DistanceMultiCalculator extends java.lang.ObjectThe Proximity calculator implements an efficient and standardized way of using the
following proximity strategies:
CollisionStrategy
DistanceStrategy
MultiDistanceStrategy
The Calculate function is designed to fit the chosen strategy individually implementing a
fitting aproach for calculating the respective proximity.
The CollisionDetector
It relies on a BroadPhaseDetector to do initial filtering which removes obviously not
colliding frame pairs.
After the filtering the remaining frame pairs are tested for collision using an
CollisionStrategy which is a narrow phase collision detector.
The Proximity calculator does not dictate a specific detection
strategy or algorithm, instead it relies on the CollisionStrategy interface for
the actual collision checking between two frames.
Distance and MultiDistance Calculator
A list of frame pairs is contained within the Proximity calculator,
that specifies which frames are to be checked against each other.
The method of used for distance calculation relies on the DistanceStrategy
chosen.
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Constructor Summary
Constructors Constructor Description DistanceMultiCalculator(long cPtr, boolean cMemoryOwn)DistanceMultiCalculator(FramePtr root, WorkCellPtr workcell, DistanceMultiStrategyPtr strategy, State initial_state)Proximity calculations for a given tree, collision setup and
primitive Proximity calculator.DistanceMultiCalculator(WorkCellPtr workcell, DistanceMultiStrategyPtr strategy)Construct proximity calculator for a WorkCell with an associated
proximity strategy.
The ProximityCalculator extracts information about the tree and the
CollisionSetup from workcell.
The ProximityCalculator is initialized with the strategy .
Notice that the ProximityCalculator will create and store models inside the strategy .
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description booleanaddGeometry(FramePtr frame, GeometryPtr geometry)Add Geometry associated to frame
The current shape of the geometry is copied, hence later changes to geometry has no
effect
voidaddRule(ProximitySetupRule rule)Adds rule specifying inclusion/exclusion of frame pairs in Proximity calculationProximityStrategyDatacalculate(State state)Performece the Proximity calculation based on the chosen strategy type.
As the varius strategies usese differenct settings all settings will be extracted
from settings.ProximityStrategyDatacalculate(State state, ProximityStrategyDataPtr settings)Performece the Proximity calculation based on the chosen strategy type.
As the varius strategies usese differenct settings all settings will be extracted
from settings.ProximityStrategyDatacalculate(State state, ProximityStrategyDataPtr settings, SWIGTYPE_p_rw__core__PtrT_std__vectorT_rw__proximity__ProximityStrategyData_t_t results)Performece the Proximity calculation based on the chosen strategy type.
As the varius strategies usese differenct settings all settings will be extracted
from settings.voiddelete()doublegetComputationTime()Get the computation time used in the inCollision functions.static longgetCPtr(DistanceMultiCalculator obj)GeometryPtrgetGeometry(FramePtr frame, java.lang.String geometryId)Get the geometry from its IDvector_sgetGeometryIDs(FramePtr frame)return the ids of all the geometries of this frames.longgetNoOfCalls()Get the number of times the inCollision functions have been called.ProximityFilterStrategyPtrgetProximityFilterStrategy()The Proximity Filter strategy of the ProximityCalculator.DistanceMultiStrategyPtrgetStrategy()Get the ProximityStrategy.booleanhasGeometry(FramePtr frame, java.lang.String geometryId)Returns whether frame has an associated geometry with geometryId.voidremoveGeometry(FramePtr frame, java.lang.String geometryId)Removes geometry from ProximityCalculator
The geometryId is used to match the proximity model to the geometry.
voidremoveGeometry(FramePtr frame, GeometryPtr geometry)Removes geometry from ProximityCalculator
The id of the geometry is used to match the proximity model to the geometry.
voidremoveRule(ProximitySetupRule rule)Removes rule specifying inclusion/exclusion of frame pairs in Proximity calculationvoidresetComputationTimeAndCount()Reset the counter for inCollision invocations and the computation timer.voidsetProximityFilterStrategy(ProximityFilterStrategyPtr proxStrategy)Set the Proximity Filter strategy of the ProximityCalculator.voidsetStrategy(DistanceMultiStrategyPtr strategy)Set a new strategy.
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Constructor Detail
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DistanceMultiCalculator
public DistanceMultiCalculator(long cPtr, boolean cMemoryOwn)
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DistanceMultiCalculator
public DistanceMultiCalculator(FramePtr root, WorkCellPtr workcell, DistanceMultiStrategyPtr strategy, State initial_state)
Proximity calculations for a given tree, collision setup and
primitive Proximity calculator. Uses proximity strategy given by the workcell.- Parameters:
root- [in] - the root of the Frame tree. must be non-NULL. No ownership of the
pointer is takenworkcell- [in] - the workcell to do the proximity calculations in.strategy- [in] - the primitive strategy of proximity calculations. must be
non-NULL.initial_state- [in] - the work cell state to use for the
initial traversal of the tree.
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DistanceMultiCalculator
public DistanceMultiCalculator(WorkCellPtr workcell, DistanceMultiStrategyPtr strategy)
Construct proximity calculator for a WorkCell with an associated
proximity strategy.
The ProximityCalculator extracts information about the tree and the
CollisionSetup from workcell.
The ProximityCalculator is initialized with the strategy .
Notice that the ProximityCalculator will create and store models inside the strategy .
- Parameters:
workcell- [in] the workcell to checkstrategy- [in] the ProximityStrategy to use
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Method Detail
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getCPtr
public static long getCPtr(DistanceMultiCalculator obj)
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delete
public void delete()
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calculate
public ProximityStrategyData calculate(State state, ProximityStrategyDataPtr settings, SWIGTYPE_p_rw__core__PtrT_std__vectorT_rw__proximity__ProximityStrategyData_t_t results)
Performece the Proximity calculation based on the chosen strategy type.
As the varius strategies usese differenct settings all settings will be extracted
from settings. If more then the default result is needed (first collision or shortest
distance) result can given to get the extra info.- Parameters:
state- [in] The state the proximity calculation should be done in.settings- [in] The settings used for the calculations. Different settings are used
for different ProximityStrategies:
For CollisionStrategy the Collision Query Type is used. if not given only first collision
is detected
For DistanceStrategy no settings are used and it is expected to be null, otherwise an
exception is thrown.
For DistanceMultiStrategy the tolerance is used which is the maximum distance allowed for
the result to be recorded. if not given the tolerance is set to the largest finite double
results- [in/out] Defines parameters for the ProximityCalculation, stores the
results and also enables caching inbetween calls.- Returns:
- If no result is available an empty ProximityStrategyData is returned. else for
Collisions the first contact is returned and for distance the shortest distance is
returned
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calculate
public ProximityStrategyData calculate(State state, ProximityStrategyDataPtr settings)
Performece the Proximity calculation based on the chosen strategy type.
As the varius strategies usese differenct settings all settings will be extracted
from settings. If more then the default result is needed (first collision or shortest
distance) result can given to get the extra info.- Parameters:
state- [in] The state the proximity calculation should be done in.settings- [in] The settings used for the calculations. Different settings are used
for different ProximityStrategies:
For CollisionStrategy the Collision Query Type is used. if not given only first collision
is detected
For DistanceStrategy no settings are used and it is expected to be null, otherwise an
exception is thrown.
For DistanceMultiStrategy the tolerance is used which is the maximum distance allowed for
the result to be recorded. if not given the tolerance is set to the largest finite double
- Returns:
- If no result is available an empty ProximityStrategyData is returned. else for
Collisions the first contact is returned and for distance the shortest distance is
returned
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calculate
public ProximityStrategyData calculate(State state)
Performece the Proximity calculation based on the chosen strategy type.
As the varius strategies usese differenct settings all settings will be extracted
from settings. If more then the default result is needed (first collision or shortest
distance) result can given to get the extra info.- Parameters:
state- [in] The state the proximity calculation should be done in.
For CollisionStrategy the Collision Query Type is used. if not given only first collision
is detected
For DistanceStrategy no settings are used and it is expected to be null, otherwise an
exception is thrown.
For DistanceMultiStrategy the tolerance is used which is the maximum distance allowed for
the result to be recorded. if not given the tolerance is set to the largest finite double
- Returns:
- If no result is available an empty ProximityStrategyData is returned. else for
Collisions the first contact is returned and for distance the shortest distance is
returned
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getProximityFilterStrategy
public ProximityFilterStrategyPtr getProximityFilterStrategy()
The Proximity Filter strategy of the ProximityCalculator.
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setProximityFilterStrategy
public void setProximityFilterStrategy(ProximityFilterStrategyPtr proxStrategy)
Set the Proximity Filter strategy of the ProximityCalculator.- Parameters:
proxStrategy- [in] the new ProximityFilterStrategy.
The strategy is not copied so changes to the strategy will affect the calculator
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setStrategy
public void setStrategy(DistanceMultiStrategyPtr strategy)
Set a new strategy. OBS. models are stored in the strategy, so make sure that the
new strategy includes all nessesary models- Parameters:
strategy- [in] the new strategy
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getStrategy
public DistanceMultiStrategyPtr getStrategy()
Get the ProximityStrategy.- Returns:
- the strategy if set, otherwise NULL.
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addGeometry
public boolean addGeometry(FramePtr frame, GeometryPtr geometry)
Add Geometry associated to frame
The current shape of the geometry is copied, hence later changes to geometry has no
effect
- Parameters:
frame- [in] Frame to associate geometry togeometry- [in] Geometry to add- Returns:
- true if succesful, otherwise false
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removeGeometry
public void removeGeometry(FramePtr frame, GeometryPtr geometry)
Removes geometry from ProximityCalculator
The id of the geometry is used to match the proximity model to the geometry.
- Parameters:
frame- [in] The frame which has the geometry associatedgeometry- [in] Geometry with the id to be removed
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removeGeometry
public void removeGeometry(FramePtr frame, java.lang.String geometryId)
Removes geometry from ProximityCalculator
The geometryId is used to match the proximity model to the geometry.
- Parameters:
frame- [in] The frame which has the geometry associatedgeometryId- [in] Id of geometry to be removed
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addRule
public void addRule(ProximitySetupRule rule)
Adds rule specifying inclusion/exclusion of frame pairs in Proximity calculation
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removeRule
public void removeRule(ProximitySetupRule rule)
Removes rule specifying inclusion/exclusion of frame pairs in Proximity calculation
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getComputationTime
public double getComputationTime()
Get the computation time used in the inCollision functions.- Returns:
- the total computation time.
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getNoOfCalls
public long getNoOfCalls()
Get the number of times the inCollision functions have been called.- Returns:
- number of calls to inCollision functions.
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resetComputationTimeAndCount
public void resetComputationTimeAndCount()
Reset the counter for inCollision invocations and the computation timer.
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getGeometryIDs
public vector_s getGeometryIDs(FramePtr frame)
return the ids of all the geometries of this frames.
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hasGeometry
public boolean hasGeometry(FramePtr frame, java.lang.String geometryId)
Returns whether frame has an associated geometry with geometryId.- Parameters:
frame- [in] Frame in questiongeometryId- [in] Id of the geometry
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getGeometry
public GeometryPtr getGeometry(FramePtr frame, java.lang.String geometryId)
Get the geometry from its ID- Parameters:
frame- [in] the frame of the geometrygeometryId- [in] the ID of the geometry- Returns:
- Pointer to the geometry
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