|  | RobWorkProject
    23.9.11-
    | 
interface for simulated tactile sensors More...
#include <SimulatedTactileSensor.hpp>
Inherits SimulatedSensor.
Inherited by BodyContactSensor, SimulatedFTSensor, and TactileArraySensor.
| Public Member Functions | |
| virtual | ~SimulatedTactileSensor () | 
| destructor | |
| virtual void | addForceW (const rw::math::Vector3D<> &point, const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &cnormal, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL)=0 | 
| add a force to a point on the sensor geometry. The force is described relative to the world frame.  More... | |
| virtual void | addForce (const rw::math::Vector3D<> &point, const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &cnormal, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL)=0 | 
| add a force to a point on the sensor geometry. The force is described relative to the sensor frame.  More... | |
| virtual void | addWrenchToCOM (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &torque, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL)=0 | 
| add a wrench to the center of mass of this object  More... | |
| virtual void | addWrenchWToCOM (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &torque, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL)=0 | 
| add a wrench described in World frame to the center of mass of this object  More... | |
|  Public Member Functions inherited from SimulatedSensor | |
| virtual | ~SimulatedSensor () | 
| destructor | |
| const std::string & | getName () const | 
| get name of this simulated sensor | |
| rw::kinematics::Frame * | getFrame () const | 
| get frame that this sensor is attached to.  More... | |
| virtual void | update (const rwlibs::simulation::Simulator::UpdateInfo &info, rw::kinematics::State &state)=0 | 
| steps the the SimulatedSensor with time dt and saves any state changes in state.  More... | |
| virtual void | reset (const rw::kinematics::State &state)=0 | 
| Resets the state of the SimulatedSensor to that of state.  More... | |
| rw::sensor::SensorModel::Ptr | getSensorModel () | 
| get the sensor model of this simulated sensor. | |
| rw::sensor::Sensor::Ptr | getSensorHandle (rwlibs::simulation::Simulator::Ptr sim) | 
| get a handle to controlling an instance of the simulated sensor in a specific simulator  More... | |
|  Public Member Functions inherited from Stateless | |
| virtual | ~Stateless () | 
| destructor | |
| virtual void | registerIn (State &state) | 
| initialize this stateless data to a specific state  More... | |
| virtual void | registerIn (StateStructure::Ptr state) | 
| register this stateless object in a statestructure. | |
| virtual void | unregister () | 
| unregisters all state data of this stateless object | |
| StateStructure::Ptr | getStateStructure () | 
| Get the state structure.  More... | |
| const StateStructure::Ptr | getStateStructure () const | 
| Get the state structure.  More... | |
| bool | isRegistered () | 
| Check if object has registered its state.  More... | |
| Protected Member Functions | |
| SimulatedTactileSensor (rw::sensor::SensorModel::Ptr model) | |
| Constructor.  More... | |
|  Protected Member Functions inherited from SimulatedSensor | |
| SimulatedSensor (rw::sensor::SensorModel::Ptr model) | |
| constructor | |
|  Protected Member Functions inherited from Stateless | |
| Stateless () | |
| constructor | |
| template<class T > | |
| void | add (StatelessData< T > &data) | 
| implementations of sensor should add all their stateless data on initialization | |
| void | add (StateData *data) | 
| Add data.  More... | |
| void | add (rw::core::Ptr< StateData > data) | 
| implementations of sensor should add all their state data on initialization | |
| Additional Inherited Members | |
|  Public Types inherited from SimulatedSensor | |
| typedef rw::core::Ptr< SimulatedSensor > | Ptr | 
| smart pointer type of this class | |
|  Public Types inherited from Stateless | |
| typedef rw::core::Ptr< Stateless > | Ptr | 
| Smart pointer type for Stateless. | |
|  Protected Attributes inherited from Stateless | |
| bool | _registered | 
| True if object has registered its state. | |
| std::vector< rw::core::Ptr< StateData > > | _datas | 
| Data. | |
| StateStructure::Ptr | _stateStruct | 
| The state structure. | |
interface for simulated tactile sensors
| 
 | protected | 
Constructor.
| model | [in] the model of the sensor. | 
| 
 | pure virtual | 
add a force to a point on the sensor geometry. The force is described relative to the sensor frame.
| point | [in] the point where the force is acting. | 
| force | [in] the direction in which the force is acting | 
| cnormal | [in] the contact normal where the origin is on the contacting body and the direction is toward the sensor | 
| state | [in/out] the state is updated with new sensor information. | 
| body | [in] the body that caused the contact force. If no body caused the force on the sensor (could be user input) then the body is NULL | 
Implemented in TactileArraySensor, and BodyContactSensor.
| 
 | pure virtual | 
add a force to a point on the sensor geometry. The force is described relative to the world frame.
| point | [in] the point where the force is acting. | 
| force | [in] the direction in which the force is acting | 
| cnormal | [in] the contact normal where the origin is on the contacting body and the direction is toward the sensor | 
| state | [in/out] the state is updated with new sensor information. | 
| body | [in] the body that caused the contact force. If no body caused the force on the sensor (could be user input) then the body is NULL | 
Implemented in TactileArraySensor, and BodyContactSensor.
| 
 | pure virtual | 
add a wrench to the center of mass of this object
| force | |
| torque | |
| state | |
| body | 
Implemented in TactileArraySensor, and BodyContactSensor.
| 
 | pure virtual | 
add a wrench described in World frame to the center of mass of this object
| force | |
| torque | |
| state | |
| body | 
Implemented in TactileArraySensor, and BodyContactSensor.