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|  | FixedBody (const BodyInfo &info, rw::models::Object::Ptr obj) | 
|  | Construct a new dynamic body.  More... 
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| virtual | ~FixedBody () | 
|  | destructor 
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| virtual rw::math::Vector3D | getPointVelW (const rw::math::Vector3D<> &p, const rw::kinematics::State &state) const | 
|  | calculates the relative velocity of a point p on the body described in world frames.  More... 
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| rw::math::VelocityScrew6D | getVelocity (const rw::kinematics::State &state) const | 
|  | gets the velocity of this body relative to the parent frame  More... 
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| void | reset (rw::kinematics::State &state) | 
|  | reset the state variables of this body  More... 
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| double | calcEnergy (const rw::kinematics::State &state, const rw::math::Vector3D<> &gravity=rw::math::Vector3D<>::zero(), const rw::math::Vector3D<> &potZero=rw::math::Vector3D<>::zero()) const | 
|  | Calculates the total energy of the body.  More... 
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| void | setForce (const rw::math::Vector3D<> &f, rw::kinematics::State &state) | 
|  | Sets the force described in parent frame acting on the center mass of this body.  More... 
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| rw::math::Vector3D | getForce (const rw::kinematics::State &state) const | 
|  | Gets the force described in parent frame acting on the center mass of this body.  More... 
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| void | addForce (const rw::math::Vector3D<> &force, rw::kinematics::State &state) | 
|  | Adds a force described in parent frame to the center of mass of this body.  More... 
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| void | setTorque (const rw::math::Vector3D<> &t, rw::kinematics::State &state) | 
|  | set the torque of this body with torque t, where t is described in body frame  More... 
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| void | addTorque (const rw::math::Vector3D<> &t, rw::kinematics::State &state) | 
|  | Adds a force described in parent frame to the center of mass of this body.  More... 
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| rw::math::Vector3D | getTorque (const rw::kinematics::State &state) const | 
|  | returns torque described in body frame  More... 
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|  Public Member Functions inherited from Body | 
| virtual | ~Body () | 
|  | Destructor. 
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| const std::string & | getName () const | 
|  | name of body which is the name of the BodyFrame  More... 
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| rw::kinematics::Frame * | getBodyFrame () const | 
|  | Returns the frame that the bodies dynamic variables are described relative to.  More... 
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| const std::vector< rw::geometry::Geometry::Ptr > & | getGeometry (const rw::kinematics::State &state) | 
|  | Get all geometry associated with this body.  More... 
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| const std::vector< rw::geometry::Geometry::Ptr > & | getGeometry () | 
|  | Get all geometry associated with this body.  More... 
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| const std::vector< rw::kinematics::Frame * > & | getFrames () | 
|  | gets all frames that is staticly connected to this Body  More... 
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| const BodyInfo & | getInfo () const | 
|  | get the body info  More... 
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| BodyInfo & | getInfo () | 
|  | retrieve body information  More... 
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| const std::string & | getMaterialID () const | 
|  | Material identifier of this object.  More... 
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| const rw::math::InertiaMatrix & | getInertia () const | 
|  | get the inertia matrix of this body. The inertia is described around the center of mass and relative to the parent frame.  More... 
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| BodyChangedEvent & | changedEvent () | 
|  | Returns StateChangeEvent needed for subscribing and firing the event.  More... 
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| void | setMass (double m) | 
|  | Set the mass of the body.  More... 
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| void | setMass (double m, const rw::math::InertiaMatrix<> &inertia) | 
|  | Set the mass and inertia of the body.  More... 
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| void | setMass (double m, const rw::math::InertiaMatrix<> &inertia, const rw::math::Vector3D<> &com) | 
|  | Set the mass, inertia and center of mass of the body.  More... 
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| void | setObject (rw::models::Object::Ptr obj) | 
|  | Replaces object belonging to the body.  More... 
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| virtual rw::math::Vector3D | getLinVel (const rw::kinematics::State &state) const | 
|  | returns the linear velocity described in parent frame 
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| virtual rw::math::Vector3D | getAngVel (const rw::kinematics::State &state) const | 
|  | returns the angular velocity described in parent frame 
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| rw::math::Vector3D | getLinVelW (const rw::kinematics::State &state) const | 
|  | returns the linear velocity described in world frame 
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| rw::math::Vector3D | getAngVelW (const rw::kinematics::State &state) const | 
|  | returns the angular velocity described in world frame 
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| virtual rw::kinematics::Frame * | getParentFrame (const rw::kinematics::State &state) const | 
|  | Get the parent frame of this body.  More... 
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| virtual void | setForceW (const rw::math::Vector3D<> &f, rw::kinematics::State &state) | 
|  | Sets the force described in world frame acting on the center mass of this body.  More... 
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| virtual rw::math::Vector3D | getForceW (const rw::kinematics::State &state) const | 
|  | Gets the force described in world frame acting on the center mass of this body. 
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| virtual void | addForceW (const rw::math::Vector3D<> &force, rw::kinematics::State &state) | 
|  | Adds a force described in world frame to the center of mass of this body. 
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| void | addForceToPos (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos, rw::kinematics::State &state) | 
|  | Adds a force described in parent frame to this body which is working on a specific position pos that is described relative to this body. 
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| virtual void | addForceWToPosW (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos, rw::kinematics::State &state) | 
|  | Adds a force described in world frame to this body which is worked on a specific position pos that is described relative to world. 
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| virtual void | setTorqueW (const rw::math::Vector3D<> &t, rw::kinematics::State &state) | 
|  | set the torque of this body with torque t, where t is described in world frame 
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| virtual void | addTorqueW (const rw::math::Vector3D<> &t, rw::kinematics::State &state) | 
|  | Add a torque to the body.  More... 
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| virtual rw::math::Vector3D | getTorqueW (const rw::kinematics::State &state) const | 
|  | returns torque described in world frame 
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| virtual rw::math::Transform3D | getTransformW (const rw::kinematics::State &state) const | 
|  | Get the current position and orientation of the body frame relative to world frame.  More... 
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| rw::math::Transform3D | pTbf (const rw::kinematics::State &state) const | 
|  | Get the current position and orientation of the body frame relative to the body parent frame.  More... 
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| rw::math::Transform3D | pTcom (const rw::kinematics::State &state) const | 
|  | Get the current position of the body center of mass relative to the body parent frame.  More... 
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| rw::math::Transform3D | wTbf (const rw::kinematics::State &state) const | 
|  | Get the current position and orientation of the body frame relative to world frame.  More... 
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| rw::math::Transform3D | wTcom (const rw::kinematics::State &state) const | 
|  | Get the current position of the body center of mass relative to the world frame.  More... 
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| rw::models::Object::Ptr | getObject () const | 
|  | Get the geometry information for the body.  More... 
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| virtual | ~Stateless () | 
|  | destructor 
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| virtual void | registerIn (State &state) | 
|  | initialize this stateless data to a specific state  More... 
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| virtual void | registerIn (StateStructure::Ptr state) | 
|  | register this stateless object in a statestructure. 
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| virtual void | unregister () | 
|  | unregisters all state data of this stateless object 
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| StateStructure::Ptr | getStateStructure () | 
|  | Get the state structure.  More... 
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| const StateStructure::Ptr | getStateStructure () const | 
|  | Get the state structure.  More... 
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| bool | isRegistered () | 
|  | Check if object has registered its state.  More... 
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a body with a fixed position, zero velocity and zero force. 
This body type is not allowed to move during simulation.