|  | RobWorkProject
    23.9.11-
    | 
a generator of rigid bodies. More...
#include <RigidBodyGenerator.hpp>
Inherits SimulatedController.
| Public Types | |
| typedef rw::core::Ptr< RigidBodyGenerator > | Ptr | 
|  Public Types inherited from SimulatedController | |
| typedef rw::core::Ptr< SimulatedController > | Ptr | 
| smart pointer type of this class | |
|  Public Types inherited from Stateless | |
| typedef rw::core::Ptr< Stateless > | Ptr | 
| Smart pointer type for Stateless. | |
| Public Member Functions | |
| RigidBodyGenerator (const std::string &name, const rw::math::Vector3D<> &pos, std::vector< rw::geometry::Geometry::Ptr > geoms, double delay, double lifetime=-1, bool repeat=false) | |
| constructor  More... | |
| virtual | ~RigidBodyGenerator () | 
| destructor | |
| void | update (const rwlibs::simulation::Simulator::UpdateInfo &info, rw::kinematics::State &state) | 
| updates/steps the controller with time step dt. It will update the state state accordingly  More... | |
| void | reset (const rw::kinematics::State &state) | 
| reset the controller to the applied state  More... | |
| rwlibs::control::Controller * | getController () | 
| get the name of this controller  More... | |
| void | setEnabled (bool enabled) | 
| disable or enable this controller  More... | |
| bool | isEnabled () | 
|  Public Member Functions inherited from SimulatedController | |
| virtual std::string | getControllerName ()=0 | 
| get the name of this controller  More... | |
| virtual rw::core::Ptr< rwlibs::control::Controller > | getControllerHandle (rw::core::Ptr< rwlibs::simulation::Simulator > sim)=0 | 
| get the controller handle eg. statefull handle, associated with this simulated controller  More... | |
| rw::core::Ptr< rw::models::ControllerModel > | getControllerModel () | 
| get the controllermodel of this simulated controller  More... | |
| virtual bool | isEnabled () const =0 | 
| true if this controller is enabled  More... | |
|  Public Member Functions inherited from Stateless | |
| virtual | ~Stateless () | 
| destructor | |
| virtual void | registerIn (State &state) | 
| initialize this stateless data to a specific state  More... | |
| virtual void | registerIn (StateStructure::Ptr state) | 
| register this stateless object in a statestructure. | |
| virtual void | unregister () | 
| unregisters all state data of this stateless object | |
| StateStructure::Ptr | getStateStructure () | 
| Get the state structure.  More... | |
| const StateStructure::Ptr | getStateStructure () const | 
| Get the state structure.  More... | |
| bool | isRegistered () | 
| Check if object has registered its state.  More... | |
| Additional Inherited Members | |
|  Protected Member Functions inherited from SimulatedController | |
| SimulatedController (rw::models::ControllerModel::Ptr model) | |
| Constructor.  More... | |
|  Protected Member Functions inherited from Stateless | |
| Stateless () | |
| constructor | |
| template<class T > | |
| void | add (StatelessData< T > &data) | 
| implementations of sensor should add all their stateless data on initialization | |
| void | add (StateData *data) | 
| Add data.  More... | |
| void | add (rw::core::Ptr< StateData > data) | 
| implementations of sensor should add all their state data on initialization | |
|  Protected Attributes inherited from Stateless | |
| bool | _registered | 
| True if object has registered its state. | |
| std::vector< rw::core::Ptr< StateData > > | _datas | 
| Data. | |
| StateStructure::Ptr | _stateStruct | 
| The state structure. | |
a generator of rigid bodies.
| RigidBodyGenerator | ( | const std::string & | name, | 
| const rw::math::Vector3D<> & | pos, | ||
| std::vector< rw::geometry::Geometry::Ptr > | geoms, | ||
| double | delay, | ||
| double | lifetime = -1, | ||
| bool | repeat = false | ||
| ) | 
constructor
| name | [in] name of controller | 
| pos | [in] position from which bodies are generated | 
| geoms | |
| delay | |
| lifetime | |
| repeat | 
| 
 | inline | 
get the name of this controller
| 
 | virtual | 
reset the controller to the applied state
| state | [in] the state to reset to | 
Implements SimulatedController.
| 
 | inlinevirtual | 
| 
 | virtual | 
updates/steps the controller with time step dt. It will update the state state accordingly
| info | [in] update information related to the time step. | 
| state | [in/out] the current state | 
Implements SimulatedController.