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| TactileArrayModel (const std::string &name, rw::core::Ptr< rw::kinematics::Frame > sensorframe, const rw::math::Transform3D<> &fThmap, const ValueMatrix &heightMap, double cell_width, double cell_height) |
| constructor More...
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virtual | ~TactileArrayModel () |
| destructor
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rw::math::Vector2D | getTexelSize (int x, int y) const |
| gets the size of an individual tactile cell with coordinates (x,y) More...
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std::pair< double, double > | getPressureLimit () const |
| get the minimum and maximum pressure capability of any tactile cell in the TactileArray More...
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void | setPressureLimit (double min, double max) |
| set pressure limits. should define min max of any tactile cell in array More...
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void | setPressureLimit (std::pair< double, double > range) |
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const VertexMatrix & | getVertexGrid () const |
| gets the 3d geometry of this tactilearray. The vertexes are expressed realtive to the transform. More...
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const rw::math::Transform3D & | getTransform () const |
| a transformation from the sensor frame to the geometric data of the tactile array. More...
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const VertexMatrix & | getCenters () const |
| a matrix with position of each tactile cell center. The coordinates are described relative to the TactileArray transform (see getTransform()) More...
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const VertexMatrix & | getNormals () const |
| a matrix of normals that are described relative to each tactile cell center. More...
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int | getWidth () const |
| get width of tactile array
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int | getHeight () const |
| get height of tactile array
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ValueMatrix & | getTexelData (rw::kinematics::State &state) const |
| returns the pressure on each texel of the TactileArray in the unit Pa (N/m^2). More...
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const ValueMatrix & | getTexelData (const rw::kinematics::State &state) const |
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void | setTexelData (const ValueMatrix &data, rw::kinematics::State &state) const |
| set the pressure on each texel of the TactileArray in the unit Pa (N/m^2). More...
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| SensorModel (const std::string &name, rw::core::Ptr< kinematics::Frame > frame) |
| constructor More...
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| SensorModel (const std::string &name, rw::core::Ptr< kinematics::Frame > frame, const std::string &description) |
| constructor More...
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virtual | ~SensorModel () |
| destructor
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void | setName (const std::string &name) |
| sets the name of this sensor More...
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void | setDescription (const std::string &description) |
| sets the description of this sensor More...
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const std::string & | getName () const |
| returns the name of this sensor More...
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const std::string & | getDescription () const |
| returns a description of this sensor More...
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kinematics::Frame * | getFrame () const |
| The frame to which the sensor is attached. More...
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virtual void | attachTo (rw::core::Ptr< kinematics::Frame > frame) |
| Sets the frame to which the sensor should be attached. More...
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rw::core::PropertyMap & | getPropertyMap () |
| gets the propertymap of this sensor
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const rw::core::PropertyMap & | getPropertyMap () const |
| gets the propertymap of this sensor
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virtual | ~Stateless () |
| destructor
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virtual void | registerIn (State &state) |
| initialize this stateless data to a specific state More...
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virtual void | registerIn (StateStructure::Ptr state) |
| register this stateless object in a statestructure.
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virtual void | unregister () |
| unregisters all state data of this stateless object
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StateStructure::Ptr | getStateStructure () |
| Get the state structure. More...
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const StateStructure::Ptr | getStateStructure () const |
| Get the state structure. More...
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bool | isRegistered () |
| Check if object has registered its state. More...
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the TactileArrayModel describes tactile sensor consisting of arrays of tactile cells that can be placed on a defined shape. The shape is described with a matrix of 3d vertices. Such that tactil (0,0) maps to the quad defined by the four vertices {(0,0),(0,1),(1,1),(1,0)}. Notice that the normal is defined by sequence of the vertices and that the normal defines the direction of tactile sensing.