|  | RobWorkProject
    23.9.11-
    | 
a SceneNode that has a transformation and 0 to many children. More...
#include <GroupNode.hpp>
Inherits SceneNode.
| Public Types | |
| typedef rw::core::Ptr< GroupNode > | Ptr | 
| smart pointer type of this class | |
|  Public Types inherited from SceneNode | |
| enum | AddPolicy { Front , Back } | 
| Policy for adding parent nodes.  More... | |
| enum | NodeType { GroupType = 0 , CameraType , DrawableType , UserBeginType = 1024 } | 
| Node types.  More... | |
| typedef rw::core::Ptr< SceneNode > | Ptr | 
| Smart pointer type for SceneNode. | |
| typedef std::list< SceneNode::Ptr > | NodeList | 
| Type for the list of nodes. | |
| typedef const std::list< SceneNode::Ptr > | NodeListConst | 
| Type for a const list of nodes. | |
| Public Member Functions | |
| GroupNode (const std::string &name) | |
| constructor | |
| GroupNode * | asGroupNode () | 
| Get a pointer to a GroupNode, if this is a GroupNode.  More... | |
| size_t | nrOfChildren () | 
| get the number of children | |
| void | addChild (SceneNode::Ptr node, AddPolicy policy=Back) | 
| add a child to this group node  More... | |
| bool | hasChild (SceneNode::Ptr node) | 
| test if this group node has the node node as child  More... | |
| bool | hasChild (const std::string &nodename) | 
| test if this group node has a child node with name nodename  More... | |
| void | removeChild (SceneNode::Ptr node) | 
| remove node from the children list of this node AND removes this node from the parent list of node.  More... | |
| void | removeChild (const std::string &name) | 
| remove node with name name from the children list of this node AND removes this node from the parent list of node.  More... | |
| void | setTransform (const rw::math::Transform3D<> &t3d) | 
| transform is relative to parent node | |
| rw::math::Transform3D | getTransform () | 
| get transform | |
|  Public Member Functions inherited from SceneNode | |
| virtual | ~SceneNode () | 
| Destructor. | |
| void | addParent (SceneNode::Ptr node, AddPolicy policy=Back) | 
| Add a parent node.  More... | |
| bool | hasParent (SceneNode::Ptr parent) | 
| Check if the given node is a parent node.  More... | |
| void | removeParent (SceneNode::Ptr node) | 
| erases the parent from the parent list.  More... | |
| virtual SceneCamera * | asCameraNode () | 
| Get a pointer to a CameraNode, if this is a CameraNode.  More... | |
| virtual DrawableNode * | asDrawableNode () | 
| Get a pointer to a DrawableNode, if this is a DrawableNode.  More... | |
| int | getType () | 
| Get the NodeType.  More... | |
| const std::string & | getName () | 
| Get the name of the node.  More... | |
| void | setName (const std::string &name) | 
| Set the name of this node.  More... | |
| Static Public Member Functions | |
| static void | addChild (SceneNode::Ptr child, GroupNode::Ptr parent, AddPolicy policy=Back) | 
| add a child to the groupnode parent  More... | |
|  Static Public Member Functions inherited from SceneNode | |
| static void | removeParent (SceneNode::Ptr node, SceneNode::Ptr parent) | 
| Remove a parent node.  More... | |
| Public Attributes | |
| rw::math::Transform3D | _t3d | 
| The transform. | |
| std::list< SceneNode::Ptr > | _childNodes | 
| List of child nodes. | |
|  Public Attributes inherited from SceneNode | |
| std::string | _name | 
| The name of the node. | |
| std::list< SceneNode::Ptr > | _parentNodes | 
| The list of parent nodes. | |
| int | _type | 
| The NodeType. | |
| Additional Inherited Members | |
|  Protected Member Functions inherited from SceneNode | |
| SceneNode (const std::string &name, int type) | |
| Construct new scene node.  More... | |
a SceneNode that has a transformation and 0 to many children.
| 
 | static | 
add a child to the groupnode parent
| child | [in] the child to add | 
| parent | [in] the parent | 
| policy | [in] add it to the front or the back | 
| void addChild | ( | SceneNode::Ptr | node, | 
| AddPolicy | policy = Back | ||
| ) | 
add a child to this group node
| node | [in] the child to add | 
| policy | [in] add it to the front or the back | 
| 
 | virtual | 
| bool hasChild | ( | const std::string & | nodename | ) | 
test if this group node has a child node with name nodename
| nodename | [in] name of child node | 
| bool hasChild | ( | SceneNode::Ptr | node | ) | 
test if this group node has the node node as child
| node | [in] a scene node | 
| void removeChild | ( | const std::string & | name | ) | 
remove node with name name from the children list of this node AND removes this node from the parent list of node.
| name | [in] child node that is to be removed | 
| void removeChild | ( | SceneNode::Ptr | node | ) | 
remove node from the children list of this node AND removes this node from the parent list of node.
| node | [in] child node that is to be removed |