Mapping from triangles to materials.  
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#include <Object3D.hpp>
|  | 
| std::size_t | matId | 
|  | material that is used for these triangles 
 | 
|  | 
| std::size_t | startIdx | 
|  | the start index of the triangles 
 | 
|  | 
| std::size_t | size | 
|  | number of triangles from startIdx that use this material 
 | 
|  | 
Mapping from triangles to materials. 
◆ MaterialMapData()
Constructor. 
- Parameters
- 
  
    | m | [in] material id. |  | sidx | [in] start index of triangles. |  | s | [in] number of triangles that use the material. |  
 
 
 
The documentation for this struct was generated from the following file: