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RobWorkProject
23.9.11-
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This is the complete list of members for TactileArraySensor, including all inherited members.
_body (defined in TactileArraySensor) | TactileArraySensor | protected |
_contactMatrix (defined in TactileArraySensor) | TactileArraySensor | protected |
_datas | Stateless | protected |
_distCenterMatrix (defined in TactileArraySensor) | TactileArraySensor | protected |
_distDefMatrix (defined in TactileArraySensor) | TactileArraySensor | protected |
_dmask (defined in TactileArraySensor) | TactileArraySensor | protected |
_elasticity (defined in TactileArraySensor) | TactileArraySensor | protected |
_frameToGeoms (defined in TactileArraySensor) | TactileArraySensor | protected |
_fThmap (defined in TactileArraySensor) | TactileArraySensor | protected |
_hmapTf (defined in TactileArraySensor) | TactileArraySensor | protected |
_maskHeight (defined in TactileArraySensor) | TactileArraySensor | protected |
_maskWidth (defined in TactileArraySensor) | TactileArraySensor | protected |
_maxPenetration (defined in TactileArraySensor) | TactileArraySensor | protected |
_narrowStrategy (defined in TactileArraySensor) | TactileArraySensor | protected |
_ngeom (defined in TactileArraySensor) | TactileArraySensor | protected |
_nmodel (defined in TactileArraySensor) | TactileArraySensor | protected |
_ntrimesh (defined in TactileArraySensor) | TactileArraySensor | protected |
_registered | Stateless | protected |
_sdata (defined in TactileArraySensor) | TactileArraySensor | protected |
_stateStruct | Stateless | protected |
_tau (defined in TactileArraySensor) | TactileArraySensor | protected |
_texelArea (defined in TactileArraySensor) | TactileArraySensor | protected |
_texelSize (defined in TactileArraySensor) | TactileArraySensor | protected |
_tmodel (defined in TactileArraySensor) | TactileArraySensor | protected |
add(StatelessData< T > &data) | Stateless | inlineprotected |
add(StateData *data) | Stateless | inlineprotected |
add(rw::core::Ptr< StateData > data) | Stateless | inlineprotected |
addForce(const rw::math::Vector3D<> &point, const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &snormal, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL) | TactileArraySensor | virtual |
addForceW(const rw::math::Vector3D<> &point, const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &snormal, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL) | TactileArraySensor | virtual |
addWrenchToCOM(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &torque, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL) | TactileArraySensor | virtual |
addWrenchWToCOM(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &torque, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL) | TactileArraySensor | virtual |
getActualContacts(const rw::kinematics::State &state) | TactileArraySensor | |
getCenters() const | TactileArraySensor | inline |
getClassState(rw::kinematics::State &state) const (defined in TactileArraySensor) | TactileArraySensor | protected |
getClassState(rw::kinematics::State &state) (defined in TactileArraySensor) | TactileArraySensor | protected |
getFrame() const | SimulatedSensor | inline |
getHeight() const | TactileArraySensor | inline |
getMesh() | TactileArraySensor | inline |
getName() const | SimulatedSensor | inline |
getNormals() const | TactileArraySensor | inline |
getPressureLimit() const | TactileArraySensor | inline |
getSensor(rwlibs::simulation::Simulator::Ptr sim) | TactileArraySensor | |
getSensorFrame() | TactileArraySensor | inline |
getSensorHandle(rwlibs::simulation::Simulator::Ptr sim) | SimulatedSensor | |
getSensorModel() | SimulatedSensor | inline |
getStateStructure() | Stateless | inline |
getStateStructure() const | Stateless | inline |
getTactileArrayModel() (defined in TactileArraySensor) | TactileArraySensor | inline |
getTactileArraySensor(rwlibs::simulation::Simulator::Ptr sim) | TactileArraySensor | |
getTexelData(rw::kinematics::State &state) const | TactileArraySensor | |
getTexelData(const rw::kinematics::State &state) const | TactileArraySensor | |
getTexelSize(int x, int y) const | TactileArraySensor | inline |
getTransform() const | TactileArraySensor | inline |
getVertexGrid() const | TactileArraySensor | inline |
getWidth() const | TactileArraySensor | inline |
isRegistered() | Stateless | inline |
Ptr typedef | TactileArraySensor | |
registerIn(State &state) | Stateless | virtual |
registerIn(StateStructure::Ptr state) | Stateless | virtual |
reset(const rw::kinematics::State &state) | TactileArraySensor | virtual |
setDeformationMask(const ValueMatrix &dmask, double width, double height) | TactileArraySensor | |
setMaxPenetration(double penetration) | TactileArraySensor | inline |
SimulatedSensor(rw::sensor::SensorModel::Ptr model) | SimulatedSensor | inlineprotected |
SimulatedTactileSensor(rw::sensor::SensorModel::Ptr model) | SimulatedTactileSensor | protected |
Stateless() | Stateless | inlineprotected |
TactileArraySensor(const std::string &name, rw::core::Ptr< rwsim::dynamics::Body > obj, const rw::math::Transform3D<> &fThmap, const ValueMatrix &heightMap, const rw::math::Vector2D< double > &texelSize) | TactileArraySensor | |
unregister() | Stateless | virtual |
update(const rwlibs::simulation::Simulator::UpdateInfo &info, rw::kinematics::State &state) | TactileArraySensor | virtual |
ValueMatrix typedef (defined in TactileArraySensor) | TactileArraySensor | |
VertexMatrix typedef (defined in TactileArraySensor) | TactileArraySensor | |
~SimulatedSensor() | SimulatedSensor | virtual |
~SimulatedTactileSensor() | SimulatedTactileSensor | inlinevirtual |
~Stateless() | Stateless | inlinevirtual |
~TactileArraySensor() | TactileArraySensor | virtual |