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RobWorkProject
23.9.11-
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This is the complete list of members for DistanceStrategy, including all inherited members.
_threads | ProximityStrategy | protected |
addGeometry(ProximityModel *model, const rw::geometry::Geometry &geom)=0 | ProximityStrategy | pure virtual |
addGeometry(ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=false)=0 | ProximityStrategy | pure virtual |
addModel(rw::core::Ptr< rw::models::Object > object) | ProximityStrategy | virtual |
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces) | ProximityStrategy | virtual |
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false) | ProximityStrategy | virtual |
clear()=0 | ProximityStrategy | pure virtual |
clearFrame(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | virtual |
clearFrames() | ProximityStrategy | virtual |
createModel()=0 | ProximityStrategy | pure virtual |
DEPRECATED("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std (defined in ProximityStrategy) | ProximityStrategy | inline |
destroyModel(ProximityModel *model)=0 | ProximityStrategy | pure virtual |
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb) | DistanceStrategy | |
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data) | DistanceStrategy | |
distance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data) | DistanceStrategy | inline |
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double threshold) | DistanceStrategy | |
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data) | DistanceStrategy | |
distance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data) | DistanceStrategy | inline |
DistanceStrategy() | DistanceStrategy | protected |
doDistance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data)=0 | DistanceStrategy | protectedpure virtual |
doDistanceThreshold(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data) | DistanceStrategy | inlineprotectedvirtual |
getGeometries(rw::proximity::ProximityModel *model)=0 | ProximityStrategy | pure virtual |
getGeometryIDs(ProximityModel *model)=0 | ProximityStrategy | pure virtual |
getModel(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | |
hasModel(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | virtual |
ProximityStrategy() | ProximityStrategy | protected |
Ptr typedef | DistanceStrategy | |
removeGeometry(ProximityModel *model, const std::string &geomId)=0 | ProximityStrategy | pure virtual |
useThreads(int threads) | ProximityStrategy | |
~DistanceStrategy() | DistanceStrategy | virtual |
~ProximityStrategy() | ProximityStrategy | virtual |