RobWorkProject  23.9.11-
WorkCellScene Member List

This is the complete list of members for WorkCellScene, including all inherited members.

addDrawable(const std::string &filename, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical)WorkCellScene
addDrawable(DrawableNode::Ptr drawable, rw::core::Ptr< rw::kinematics::Frame > frame)WorkCellScene
addFrameAxis(const std::string &name, double size, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual)WorkCellScene
addGeometry(const std::string &name, rw::core::Ptr< rw::geometry::Geometry > geom, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical)WorkCellScene
addImage(const std::string &name, const rw::sensor::Image &img, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual)WorkCellScene
addLines(const std::string &name, const std::vector< rw::geometry::Line > &lines, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical)WorkCellScene
addModel3D(const std::string &name, rw::core::Ptr< rw::geometry::Model3D > model, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical)WorkCellScene
addRender(const std::string &name, rw::core::Ptr< rw::graphics::Render > render, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical)WorkCellScene
addScan(const std::string &name, const rw::geometry::PointCloud &scan, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual)WorkCellScene
addText(const std::string &name, const std::string &text, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual)WorkCellScene
clearCache()WorkCellScene
draw(SceneGraph::RenderInfo &info)WorkCellScene
findDrawable(const std::string &name)WorkCellScene
findDrawable(const std::string &name, const rw::core::Ptr< rw::kinematics::Frame > frame)WorkCellScene
findDrawables(const std::string &name)WorkCellScene
getDrawables()WorkCellScene
getDrawables(const rw::core::Ptr< rw::kinematics::Frame > f) constWorkCellScene
getDrawablesRec(rw::core::Ptr< rw::kinematics::Frame > f, rw::kinematics::State &state)WorkCellScene
getDrawMask(const rw::core::Ptr< rw::kinematics::Frame > f) constWorkCellScene
getDrawType(const rw::core::Ptr< rw::kinematics::Frame > f) constWorkCellScene
getFrame(DrawableNode::Ptr d) constWorkCellScene
getNode(const rw::core::Ptr< rw::kinematics::Frame > frame) constWorkCellScene
getWorkCell()WorkCellScene
getWorldNode()WorkCellScene
isFrameAxisVisible(const rw::core::Ptr< rw::kinematics::Frame > f) constWorkCellScene
isFrameLabelVisible(const rw::kinematics::Frame::Ptr f) constWorkCellScene
isHighlighted(const rw::core::Ptr< rw::kinematics::Frame > f) constWorkCellScene
isVisible(const rw::core::Ptr< rw::kinematics::Frame > f) constWorkCellScene
Ptr typedefWorkCellScene
removeDrawable(DrawableNode::Ptr drawable)WorkCellScene
removeDrawable(DrawableNode::Ptr drawable, const rw::core::Ptr< rw::kinematics::Frame > f)WorkCellScene
removeDrawable(const std::string &name)WorkCellScene
removeDrawable(const std::string &name, const rw::core::Ptr< rw::kinematics::Frame > f)WorkCellScene
removeDrawables(const rw::core::Ptr< rw::kinematics::Frame > f)WorkCellScene
removeDrawables(const std::string &name)WorkCellScene
setDrawMask(unsigned int mask, const rw::core::Ptr< rw::kinematics::Frame > f)WorkCellScene
setDrawType(DrawableNode::DrawType type, const rw::core::Ptr< rw::kinematics::Frame > f)WorkCellScene
setFrameAxisVisible(bool visible, rw::core::Ptr< rw::kinematics::Frame > f, double size=0.25)WorkCellScene
setFrameLabelVisible(bool visible, rw::kinematics::Frame::Ptr f)WorkCellScene
setHighlighted(bool highlighted, const rw::core::Ptr< rw::kinematics::Frame > f)WorkCellScene
setState(const rw::kinematics::State &state)WorkCellScene
setTransparency(double alpha, const rw::core::Ptr< rw::kinematics::Frame > f)WorkCellScene
setVisible(bool visible, const rw::core::Ptr< rw::kinematics::Frame > f)WorkCellScene
setWorkCell(rw::core::Ptr< rw::models::WorkCell > wc)WorkCellScene
updateSceneGraph(const rw::kinematics::State &state)WorkCellScene
WorkCellScene(SceneGraph::Ptr scene)WorkCellScene
~WorkCellScene()WorkCellScenevirtual