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RobWorkProject
23.9.11-
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calculates the convex hull of a set of 3d points. More...
#include <QHull3D.hpp>
Inherits ConvexHull3D.
Public Types | |
| typedef rw::core::Ptr< QHull3D > | Ptr |
| smart pointer type of this class | |
Public Types inherited from ConvexHull3D | |
| typedef rw::core::Ptr< ConvexHull3D > | Ptr |
| smart pointer type of this class | |
Public Member Functions | |
| QHull3D () | |
| constructor | |
| virtual | ~QHull3D () |
| destructor | |
| void | rebuild (const std::vector< rw::math::Vector3D< double >> &vertices) |
| rebuilts the hull More... | |
| bool | isInside (const rw::math::Vector3D< double > &vertex) |
| test if the given vertex is inside the convex hull More... | |
| double | getMinDistOutside (const rw::math::Vector3D< double > &vertex) |
| If the vertex is outside the convex hull the minimum distance to the convex hull is returned. If its not outside 0 is returned. More... | |
| double | getMinDistInside (const rw::math::Vector3D< double > &vertex) |
| If the vertex is inside the convex hull the minimum distance to any of the half-spaces of the hull is returned. If its not inside 0 is returned. More... | |
| rw::core::Ptr< rw::geometry::PlainTriMesh< rw::geometry::TriangleN1< double > > > | toTriMesh () |
| create a plain trimesh from the hull facets More... | |
| const std::vector< rw::math::Vector3D< double > > & | getVertices () const |
| Returns the vertices defining the convex hull. | |
| const std::vector< rw::math::Vector3D< double > > & | getPlaneNormals () const |
| Returns the normals of the planes defining the convex hull. | |
| const std::vector< double > & | getPlaneOffsets () const |
| Returns the offsets of the planes defining the convex hull. | |
Public Member Functions inherited from ConvexHull3D | |
| virtual | ~ConvexHull3D () |
| destructor | |
calculates the convex hull of a set of 3d points.
The GiftWrap convex hull algorithm is used, hence the class name.
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If the vertex is inside the convex hull the minimum distance to any of the half-spaces of the hull is returned. If its not inside 0 is returned.
| vertex |
Implements ConvexHull3D.
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virtual |
If the vertex is outside the convex hull the minimum distance to the convex hull is returned. If its not outside 0 is returned.
| vertex |
Implements ConvexHull3D.
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virtual |
test if the given vertex is inside the convex hull
Implements ConvexHull3D.
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virtual |
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virtual |
create a plain trimesh from the hull facets
Implements ConvexHull3D.