| CameraGroup |
A group of cameras.
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| DrawableGeometryNode |
A specific type of DrawableNode that is able to draw a rw::geometry::Geometry.
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| DrawableGeometryNodeCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| DrawableGeometryNodePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| DrawableNode |
Abstract base class for all drawable classes
Classes that are able to draw them self, may inherit from this class.
The drawable class use a draw mask to distinguish between different
groups to draw.
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| DrawableNode.DrawableTypeMask |
draw mask is used to filter which drawables to exclude from rendering.
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| DrawableNode.DrawType |
when calling render on the draw mode or type
can be specified.
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| DrawableNode.RenderInfo |
Information for rendering.
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| DrawableNodeClone |
Abstract base class for all drawable classes
Classes that are able to draw them self, may inherit from this class.
The drawable class use a draw mask to distinguish between different
groups to draw.
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| DrawableNodeCloneCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| DrawableNodeClonePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| DrawableNodeCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| DrawableNodePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| GroupNode |
a SceneNode that has a transformation and 0 to many children.
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| GroupNodeCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| GroupNodePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| Render |
Abstract base class for all renderable classes
Classes that are able to render them self, may inherit from this class.
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| RenderCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| RenderPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| SceneCamera |
Node representing a camera in the scene.
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| SceneCamera.AspectRatioControl |
Mode for aspect ratio control.
|
| SceneGraph |
interface for a minimalistic scenegraph that does not depend on the frame structure.
See WorkCellScene for an implementation that wraps this interface to enable a more RobWork
specific use.
Cameras - SceneCameras define how the world is rendered from a specific point of view,
render setting, projection matrix, viewport and so on.
Cameras are ordered in CameraGroups.
|
| SceneGraph.SceneGraphRenderInfo |
all general render information is located in this struct
|
| SceneGraphCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| SceneGraphPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| SceneNode |
a node that can have leafs (DrawableNode) or other nodes as children.
|
| SceneNode.AddPolicy |
Policy for adding parent nodes.
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| SceneNode.NodeType |
Node types.
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| SceneNodeCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| SceneNodePtr |
Ptr stores a pointer and optionally takes ownership of the value.
|
| SceneViewer |
interface for viewing a scene graph.
The scene graph viewer
|
| SceneViewer.View |
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| SceneViewerCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
|
| SceneViewerPtr |
Ptr stores a pointer and optionally takes ownership of the value.
|
| sdurw_graphics |
|
| sdurw_graphicsJNI |
|
| SWIGTYPE_p_int |
|
| SWIGTYPE_p_rw__core__PtrT_rw__graphics__CameraGroup_t |
|
| SWIGTYPE_p_rw__core__PtrT_rw__graphics__SceneCamera_t |
|
| SWIGTYPE_p_rw__core__PtrT_rw__graphics__SceneViewer__View_t |
|
| SWIGTYPE_p_std__listT_rw__core__PtrT_rw__graphics__CameraGroup_t_t |
|
| SWIGTYPE_p_std__listT_rw__core__PtrT_rw__graphics__SceneCamera_t_t |
|
| SWIGTYPE_p_std__listT_rw__core__PtrT_rw__graphics__SceneNode_t_t |
|
| SWIGTYPE_p_std__vectorT_rw__core__PtrT_rw__graphics__DrawableNode_t_t |
|
| SWIGTYPE_p_std__vectorT_rw__core__PtrT_rw__graphics__SceneViewer__View_t_t |
|
| TextureData |
container for storing texture data.
|
| TextureDataCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| TextureDataPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| WorkCellScene |
class for wrapping the SceneGraph interface such that it extends the scene-graph
functionality to work on frames and workcells.
The scene graph is composed of nodes which are related to Frames.
|
| WorkCellSceneCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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| WorkCellScenePtr |
Ptr stores a pointer and optionally takes ownership of the value.
|