|  | RobWorkProject
    23.9.11-
    | 
This is the complete list of members for Body, including all inherited members.
| _bodyChangedEvent | Body | |
| _datas | Stateless | protected | 
| _info | Body | protected | 
| _registered | Stateless | protected | 
| _stateStruct | Stateless | protected | 
| add(StatelessData< T > &data) | Stateless | inlineprotected | 
| add(StateData *data) | Stateless | inlineprotected | 
| add(rw::core::Ptr< StateData > data) | Stateless | inlineprotected | 
| addForce(const rw::math::Vector3D<> &force, rw::kinematics::State &state)=0 | Body | pure virtual | 
| addForceToPos(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos, rw::kinematics::State &state) | Body | inline | 
| addForceW(const rw::math::Vector3D<> &force, rw::kinematics::State &state) | Body | inlinevirtual | 
| addForceWToPosW(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos, rw::kinematics::State &state) | Body | inlinevirtual | 
| addTorque(const rw::math::Vector3D<> &t, rw::kinematics::State &state)=0 | Body | pure virtual | 
| addTorqueW(const rw::math::Vector3D<> &t, rw::kinematics::State &state) | Body | inlinevirtual | 
| Body(const BodyInfo &info, rw::models::Object::Ptr obj) | Body | protected | 
| BodyChangedEvent typedef | Body | |
| BodyChangedListener typedef | Body | |
| BodyEventType enum name | Body | |
| calcEnergy(const rw::kinematics::State &state, const rw::math::Vector3D<> &gravity=rw::math::Vector3D<>::zero(), const rw::math::Vector3D<> &potZero=rw::math::Vector3D<>::zero()) const =0 | Body | pure virtual | 
| changedEvent() | Body | inline | 
| getAngVel(const rw::kinematics::State &state) const | Body | inlinevirtual | 
| getAngVelW(const rw::kinematics::State &state) const | Body | inline | 
| getBodyFrame() const | Body | inline | 
| getForce(const rw::kinematics::State &state) const =0 | Body | pure virtual | 
| getForceW(const rw::kinematics::State &state) const | Body | inlinevirtual | 
| getFrames() | Body | inline | 
| getGeometry(const rw::kinematics::State &state) | Body | inline | 
| getGeometry() | Body | inline | 
| getInertia() const | Body | inline | 
| getInfo() const | Body | inline | 
| getInfo() | Body | inline | 
| getLinVel(const rw::kinematics::State &state) const | Body | inlinevirtual | 
| getLinVelW(const rw::kinematics::State &state) const | Body | inline | 
| getMaterialID() const | Body | inline | 
| getName() const | Body | inline | 
| getObject() const | Body | inline | 
| getParentFrame(const rw::kinematics::State &state) const | Body | inlinevirtual | 
| getPointVelW(const rw::math::Vector3D<> &p, const rw::kinematics::State &state) const | Body | virtual | 
| getStateStructure() | Stateless | inline | 
| getStateStructure() const | Stateless | inline | 
| getTorque(const rw::kinematics::State &state) const =0 | Body | pure virtual | 
| getTorqueW(const rw::kinematics::State &state) const | Body | inlinevirtual | 
| getTransformW(const rw::kinematics::State &state) const | Body | inlinevirtual | 
| getVelocity(const rw::kinematics::State &state) const =0 | Body | pure virtual | 
| isRegistered() | Stateless | inline | 
| MassChangedEvent enum value | Body | |
| pTbf(const rw::kinematics::State &state) const | Body | inline | 
| pTcom(const rw::kinematics::State &state) const | Body | inline | 
| Ptr typedef | Body | |
| registerIn(State &state) | Stateless | virtual | 
| registerIn(StateStructure::Ptr state) | Stateless | virtual | 
| reset(rw::kinematics::State &state)=0 | Body | pure virtual | 
| setForce(const rw::math::Vector3D<> &f, rw::kinematics::State &state)=0 | Body | pure virtual | 
| setForceW(const rw::math::Vector3D<> &f, rw::kinematics::State &state) | Body | inlinevirtual | 
| setMass(double m) | Body | inline | 
| setMass(double m, const rw::math::InertiaMatrix<> &inertia) | Body | inline | 
| setMass(double m, const rw::math::InertiaMatrix<> &inertia, const rw::math::Vector3D<> &com) | Body | inline | 
| setObject(rw::models::Object::Ptr obj) | Body | |
| setTorque(const rw::math::Vector3D<> &t, rw::kinematics::State &state)=0 | Body | pure virtual | 
| setTorqueW(const rw::math::Vector3D<> &t, rw::kinematics::State &state) | Body | inlinevirtual | 
| Stateless() | Stateless | inlineprotected | 
| unregister() | Stateless | virtual | 
| wTbf(const rw::kinematics::State &state) const | Body | inline | 
| wTcom(const rw::kinematics::State &state) const | Body | inline | 
| ~Body() | Body | inlinevirtual | 
| ~Stateless() | Stateless | inlinevirtual |