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RobWorkProject
23.9.11-
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This is the complete list of members for SceneDescriptor, including all inherited members.
addDrawable(const std::string &filename, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical) | SceneDescriptor | |
addDrawable(DrawableNode::Ptr drawable, rw::core::Ptr< rw::kinematics::Frame > frame) | SceneDescriptor | |
addFrameAxis(const std::string &name, double size, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual) | SceneDescriptor | |
addGeometry(const std::string &name, rw::core::Ptr< class rw::geometry::Geometry > geom, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical) | SceneDescriptor | |
addImage(const std::string &name, rw::sensor::Image::Ptr img, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual) | SceneDescriptor | |
addModel3D(const std::string &name, Model3D::Ptr model, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical) | SceneDescriptor | |
addRender(const std::string &name, rw::graphics::Render::Ptr render, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical) | SceneDescriptor | |
addScan(const std::string &name, rw::geometry::PointCloud::Ptr scan, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual) | SceneDescriptor | |
getDrawables(rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
getDrawMask(rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
getDrawType(rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
getFrame(DrawableProxy::Ptr d) | SceneDescriptor | |
getStateMap() | SceneDescriptor | inline |
isFrameAxisVisible(rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
isHighlighted(rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
isVisible(rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
Ptr typedef | SceneDescriptor | |
SceneDescriptor() | SceneDescriptor | |
setDrawMask(unsigned int mask, rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
setDrawType(DrawableNode::DrawType type, rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
setFrameAxisVisible(bool visible, rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
setHighlighted(bool highlighted, rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
setTransparency(double alpha, rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
setVisible(bool visible, rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
~SceneDescriptor() | SceneDescriptor | virtual |