![]() |
RobWorkProject
23.9.11-
|
This is the complete list of members for SceneOpenGL, including all inherited members.
_cameraGroups | SceneGraph | protected |
_root | SceneGraph | protected |
addCameraGroup(rw::core::Ptr< rw::graphics::CameraGroup > cgroup) | SceneGraph | virtual |
addChild(rw::core::Ptr< rw::graphics::SceneNode > child, rw::graphics::GroupNode::Ptr parent) | SceneGraph | virtual |
clear() | SceneOpenGL | virtual |
clearCache() | SceneOpenGL | |
detectGLerror() | SceneOpenGL | static |
draw(rw::graphics::SceneGraph::RenderInfo &info) | SceneOpenGL | virtual |
draw(rw::graphics::SceneGraph::RenderInfo &info, rw::graphics::SceneNode::Ptr node) | SceneOpenGL | |
DrawType typedef | SceneGraph | |
findCameraGroup(const std::string &name) | SceneGraph | virtual |
findDrawable(const std::string &name) | SceneGraph | virtual |
findDrawable(const std::string &name, rw::core::Ptr< SceneNode > node) | SceneGraph | virtual |
findDrawables(const std::string &name) | SceneGraph | virtual |
getCameraGroups() | SceneGraph | virtual |
getDrawables() | SceneGraph | virtual |
getDrawables(rw::core::Ptr< rw::graphics::SceneNode > node) | SceneGraph | virtual |
getDrawablesRec(rw::core::Ptr< rw::graphics::SceneNode > node) | SceneGraph | virtual |
getRoot() | SceneGraph | virtual |
makeCamera(const std::string &name) | SceneOpenGL | virtual |
makeCameraGroup(const std::string &name) | SceneOpenGL | virtual |
makeDrawable(const std::string &name, rw::core::Ptr< rw::geometry::Geometry > geom, int dmask) | SceneOpenGL | virtual |
makeDrawable(const std::string &name, const std::vector< rw::geometry::Line > &lines, int dmask) | SceneOpenGL | virtual |
makeDrawable(const std::string &name, rw::core::Ptr< rw::geometry::Model3D > model, int dmask) | SceneOpenGL | virtual |
makeDrawable(const std::string &name, const class rw::sensor::Image &img, int dmask) | SceneOpenGL | virtual |
makeDrawable(const std::string &name, const rw::geometry::PointCloud &scan, int dmask) | SceneOpenGL | virtual |
makeDrawable(const std::string &name, const std::string &text, const rw::core::Ptr< rw::kinematics::Frame > labelFrame, int dmask) | SceneOpenGL | virtual |
makeDrawable(const std::string &name, rw::core::Ptr< rw::graphics::Render > render, int dmask) | SceneOpenGL | virtual |
makeDrawable(const std::string &filename, int dmask) | SceneOpenGL | virtual |
makeDrawableFrameAxis(const std::string &name, double size, int dmask) | SceneOpenGL | virtual |
makeGroupNode(const std::string &name) | SceneGraph | virtual |
NodeFilter typedef | SceneGraph | |
NodeVisitor typedef | SceneGraph | |
pickDrawable(rw::graphics::SceneGraph::RenderInfo &info, int x, int y) | SceneOpenGL | virtual |
project(rw::graphics::SceneCamera::Ptr camera, double x, double y, double z) | SceneOpenGL | virtual |
Ptr typedef | SceneOpenGL | |
removeCameraGroup(rw::core::Ptr< rw::graphics::CameraGroup > cgroup) | SceneGraph | virtual |
removeCameraGroup(const std::string &name) | SceneGraph | virtual |
removeChild(const std::string &name, rw::graphics::GroupNode::Ptr node) | SceneGraph | virtual |
removeDrawable(rw::graphics::DrawableNode::Ptr drawable) | SceneGraph | virtual |
removeDrawable(rw::graphics::DrawableNode::Ptr drawable, rw::core::Ptr< rw::graphics::SceneNode > node) | SceneGraph | virtual |
removeDrawable(const std::string &name) | SceneGraph | virtual |
removeDrawables(rw::graphics::GroupNode::Ptr node) | SceneGraph | virtual |
removeDrawables(const std::string &name) | SceneGraph | virtual |
RenderInfo typedef (defined in SceneGraph) | SceneGraph | |
SceneGraph() | SceneGraph | inlineprotected |
SceneGraph(rw::graphics::GroupNode::Ptr root) | SceneGraph | inlineprotected |
SceneOpenGL() | SceneOpenGL | |
setRoot(rw::graphics::GroupNode::Ptr node) | SceneGraph | virtual |
traverse(rw::core::Ptr< rw::graphics::SceneNode > &node, NodeVisitor &visitor) | SceneGraph | |
traverse(rw::core::Ptr< rw::graphics::SceneNode > &node, NodeVisitor &visitor, NodeVisitor &postvisitor) | SceneGraph | |
traverse(rw::core::Ptr< rw::graphics::SceneNode > &node, NodeVisitor &visitor, const NodeFilter &filter) | SceneGraph | |
traverse(rw::core::Ptr< rw::graphics::SceneNode > &node, NodeVisitor &visitor, NodeVisitor &postvisitor, const NodeFilter &filter) | SceneGraph | |
unproject(rw::graphics::SceneCamera::Ptr camera, int x, int y) | SceneOpenGL | virtual |
update() | SceneOpenGL | virtual |
~SceneGraph() | SceneGraph | inlinevirtual |
~SceneOpenGL() | SceneOpenGL | virtual |