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RobWorkProject
23.9.11-
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This is the complete list of members for RigidObject, including all inherited members.
_datas | Stateless | protected |
_registered | Stateless | protected |
_stateStruct | Stateless | protected |
add(StatelessData< T > &data) | Stateless | inlineprotected |
add(StateData *data) | Stateless | inlineprotected |
add(rw::core::Ptr< StateData > data) | Stateless | inlineprotected |
addFrame(rw::core::Ptr< rw::kinematics::Frame > frame) | Object | |
addGeometry(rw::geometry::Geometry::Ptr geom) | RigidObject | |
addModel(rw::geometry::Model3D::Ptr model) | RigidObject | |
approximateInertia() | RigidObject | |
approximateInertiaCOM() | RigidObject | |
CPtr typedef | RigidObject | |
doGetGeometry(const rw::kinematics::State &state) const | RigidObject | inlineprotectedvirtual |
doGetModels(const rw::kinematics::State &state) const | RigidObject | inlineprotectedvirtual |
getBase() | Object | |
getBase() const | Object | |
getCOM() const | RigidObject | inline |
getCOM(const rw::kinematics::State &state) const | RigidObject | inlinevirtual |
getFrames() | Object | |
getGeometry() const | RigidObject | |
rw::models::Object::getGeometry(const rw::kinematics::State &state) const | Object | inline |
getInertia() const | RigidObject | inline |
getInertia(const rw::kinematics::State &state) const | RigidObject | inlinevirtual |
getMass() const | RigidObject | inline |
getMass(const rw::kinematics::State &state) const | RigidObject | inlinevirtual |
getModels() const | RigidObject | |
rw::models::Object::getModels(const rw::kinematics::State &state) const | Object | inline |
getName() | Object | inline |
getStateStructure() | Stateless | inline |
getStateStructure() const | Stateless | inline |
isRegistered() | Stateless | inline |
Object(rw::core::Ptr< rw::kinematics::Frame > baseframe) | Object | protected |
Object(std::vector< rw::kinematics::Frame * > frames) | Object | protected |
Ptr typedef | RigidObject | |
registerIn(State &state) | Stateless | virtual |
registerIn(StateStructure::Ptr state) | Stateless | virtual |
removeGeometry(rw::geometry::Geometry::Ptr geom) | RigidObject | |
removeModel(rw::geometry::Model3D::Ptr model) | RigidObject | |
RigidObject(rw::core::Ptr< rw::kinematics::Frame > baseframe) | RigidObject | |
RigidObject(rw::core::Ptr< rw::kinematics::Frame > baseframe, rw::geometry::Geometry::Ptr geom) | RigidObject | |
RigidObject(rw::core::Ptr< rw::kinematics::Frame > baseframe, std::vector< rw::geometry::Geometry::Ptr > geom) | RigidObject | |
RigidObject(std::vector< rw::kinematics::Frame * > frames) | RigidObject | |
RigidObject(std::vector< rw::kinematics::Frame * > frames, rw::geometry::Geometry::Ptr geom) | RigidObject | |
RigidObject(std::vector< rw::kinematics::Frame * > frames, std::vector< rw::geometry::Geometry::Ptr > geom) | RigidObject | |
setCOM(const rw::math::Vector3D< double > &com) | RigidObject | inline |
setInertia(const rw::math::InertiaMatrix<> &inertia) | RigidObject | inline |
setMass(double mass) | RigidObject | inline |
Stateless() | Stateless | inlineprotected |
unregister() | Stateless | virtual |
WorkCell (defined in RigidObject) | RigidObject | friend |
~Object() | Object | virtual |
~RigidObject() | RigidObject | virtual |
~Stateless() | Stateless | inlinevirtual |