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RobWorkProject
23.9.11-
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This is the complete list of members for DeformableObject, including all inherited members.
_datas | Stateless | protected |
_registered | Stateless | protected |
_stateStruct | Stateless | protected |
add(StatelessData< T > &data) | Stateless | inlineprotected |
add(StateData *data) | Stateless | inlineprotected |
add(rw::core::Ptr< StateData > data) | Stateless | inlineprotected |
addFace(unsigned int node1, unsigned int node2, unsigned int node3) | DeformableObject | |
addFrame(rw::core::Ptr< rw::kinematics::Frame > frame) | Object | |
CPtr typedef | Object | |
DeformableObject(rw::core::Ptr< rw::kinematics::Frame > baseframe, int nr_of_nodes) | DeformableObject | |
DeformableObject(rw::core::Ptr< rw::kinematics::Frame > baseframe, rw::core::Ptr< rw::geometry::Model3D > model) | DeformableObject | |
DeformableObject(rw::core::Ptr< rw::kinematics::Frame > baseframe, rw::core::Ptr< rw::geometry::Geometry > geom) | DeformableObject | |
doGetGeometry(const rw::kinematics::State &state) const | DeformableObject | protectedvirtual |
doGetModels(const rw::kinematics::State &state) const | DeformableObject | protectedvirtual |
getBase() | Object | |
getBase() const | Object | |
getCOM(const rw::kinematics::State &state) const | DeformableObject | virtual |
getFaces() const | DeformableObject | |
getFrames() | Object | |
getGeometry() const | Object | inline |
getGeometry(const rw::kinematics::State &state) const | Object | inline |
getInertia(const rw::kinematics::State &state) const | DeformableObject | virtual |
getMass(const rw::kinematics::State &state) const | DeformableObject | virtual |
getMesh(rw::kinematics::State &cstate) | DeformableObject | |
getModels() const | Object | inline |
getModels(const rw::kinematics::State &state) const | Object | inline |
getName() | Object | inline |
getNode(int id, rw::kinematics::State &state) const | DeformableObject | |
getNode(int id, const rw::kinematics::State &state) const | DeformableObject | |
getNrNodes(const rw::kinematics::State &state) const | DeformableObject | |
getNrNodes() const | DeformableObject | |
getStateStructure() | Stateless | inline |
getStateStructure() const | Stateless | inline |
isRegistered() | Stateless | inline |
Object(rw::core::Ptr< rw::kinematics::Frame > baseframe) | Object | protected |
Object(std::vector< rw::kinematics::Frame * > frames) | Object | protected |
Ptr typedef | DeformableObject | |
registerIn(State &state) | Stateless | virtual |
registerIn(StateStructure::Ptr state) | Stateless | virtual |
setNode(int id, const rw::math::Vector3D< float > &v, rw::kinematics::State &state) | DeformableObject | |
Stateless() | Stateless | inlineprotected |
unregister() | Stateless | virtual |
update(rw::core::Ptr< rw::geometry::Model3D > model, const rw::kinematics::State &state) | DeformableObject | |
WorkCell (defined in DeformableObject) | DeformableObject | friend |
~DeformableObject() | DeformableObject | virtual |
~Object() | Object | virtual |
~Stateless() | Stateless | inlinevirtual |